At its most basic form, a bug consists of three
parts:
The comment field is something
we've already covered: a list of comments on the bug, including the bug's
original description. Comments is plural, because other users or testers may
wish to make comments during the regression process.
However, since comments can span many pages, it's
not a good idea to display them in a list of results. Because of those space
constraints, the summary field was created. This way, when a
tester brings up a list of bugs, each has a short description. The summary
gives a general idea of the bug's contents without taking up much space.
Be specific with this.
Summary: ìMissing ëclick nextíî is better than
ìbugî.
The main thing that separates one bug from the
rest is where the problem happened. Accordingly, there are three fields to
indicate what part of the courseware a bug was found in.
Bugs move in a fairly predictable pattern:

Note that a bug may move between Resolved and Reopened
as many times as is necessary, before being closed. Bugs can also be re-opened
once they have been verified or even closed.
There are many ways for bugs to be resolved, and
many times the bug can be resolved without being fixed. Below, we'll cover each
resolution, and when a bug qualifies for that status.
On the search page, there is an extra entry in the
select box: "----". This is not really a resolution in itself, but is
used to indicate that a bug has no resolution.
A bug is a defect in data, software, or hardware
that prevents normal or desired operation of a process. The following are
examples of bugs:
The home page has overlapping images.
The second link on the page does not work.
Permissions for this course need to be allocated.
However, there are many things that are not bugs:
This graphic sucks!
I don't like the color scheme.
Why are we using Flash anyway?
As you can see, these examples are subjective
comments that are not actually problems. So, let's move on to the rules of bug
making.
Write professionally.
Although this might seem to be something obvious, tempers often flare around
deadlines and blame gets thrown around. It's often tempting to make snide
comments, because Bugzilla seems so impersonal. However, it is the
responsibility of a manager to deal with someone's responsibilities (and to do
it offline.) Avoid things like !! or ??. Emoticons are generally also a no-no
and sarcasm is often misunderstood. Writing professionally will keep your
teammates happier with working with you, because the bugs you write address a
problem with the product, not a problem with them, the creator.
Avoid accusatory comments.
Using accusatory statements like ìYou did this
animation wrongî is
counter-productive in many cases. Instead, write something like, ìThis
animation is inaccurate. Please have the arrows going the other way.î
Create objective bugs.
This is the most important rule. If something is your opinion, it probably
isn't a bug. Even if you feel strongly that something is really wrong, go back
to the project specifications and make sure your feeling is legitimate.
One thing at a time.
Putting more than one problem into a single bug report messes things up by
confusing everyone involved. It's perfectly fine to put more than one editorial
fix in a bug if all of the fixes are on the same screen, or two programming
issues that are obviously related, but putting a programming problem and an
editorial issue in the same bug is not a good idea.
Bug 24
Mark enhancements appropriately.
If you do have an opinion, you're welcome to share it as long as you mark it as
an enhancement and explain your suggestion logically. If your suggestion is
good and can be implemented without too much trouble, chances are that it will
happen.
"All" means global.
When you're entering a report on a bug that affects more than one screen of
content, use the word "All" in the screen ID and summary fields. This
helps people to search for global bugs more quickly, and is a great way to
indicate very severe problems.
Also, if this applies to all, mark the category as
ìglobalî.
Be ready to reproduce your bug.
Bugs will never get fixed unless they are always happening. If a bug seems to
show up just once in awhile, chances are that it's your computer acting
strangely.
Be specific about the bug's location.
It's really hard to fix a bug when you can't even find it. When writing, be
sure that you include as much information as you can about where the bug is. If
it's on a screen of courseware, include the Screen ID; if it's on a website, include
the URL. More information is always better.
Be specific about what is happening.
This seems obvious, but
what this means is to make sure to use pronouns as little as possible, and call
whatever you can by its name. Much of our time is lost trying to figure out
what the reporter was talking about.
#27
Reference other bugs only by necessity.
Only reference another
bug if it will add to what you are making a comment on.
A bad example of this would be #5:
Once again, why is the full text for the segments of the exercise in the CC area?
EXAMPLES OF BUG WRITING
Most bugs are fairly well-written: they explain
where to find the bug, what it is, and what should be happening instead. But
occasionally, we all slip up and write something like this:
My browser crashed. I think I was on screen 15 in 12B10. This
is a really bad problem and you should fix it or else nobody
will want to take the course. By the way, I think your icons
really suck. Oh, and my bold tags aren't working in the next
module either, they're all messed up. Thx 4 fixing theze bugz.
On the other hand, this is far more likely to get
fixed:
My browser crashes when I visit B01_2_3_13 in NBC and try to
play the Option3A_Audio file. I'm using Internet Explorer 6
SP1, on Windows 2000, and this also happens in IE 5.5 on
Windows 98.
The differences between the two examples are
fairly obvious. The first is unprofessional, subjective, mentions three
different issues, and doesn't provide a specific location. It is far more
likely to be ignored and marked as Invalid, even though the problems may very
well be real. The second, however, will be treated with more deference.
When logging a bug, you should choose its category
carefully. Otherwise, people will waste time moving the bug around.
You should be especially careful when logging
Programming bugs. Often, a bug that seems to be a programming issueóa screen
that doesn't go to the correct page when you hit Next, for exampleóare actually
issues with Instructional Design or Graphics. Also, it's often tempting to
include lots of problems in a single bug because they seem related. Avoid the
temptation, and unless you know that two problems are connected, keep your
descriptions thin.
For the most part, all bugs belong to Graphics,
unless it addresses something the ID is the decision maker on. For example,
breaking apart instruction across separate screens.
After clicking on the New Bug link at the top of a
page, you may be asked to choose a course to enter a bug in. If you only have
permissions to a single course at any given time, then that course will
automatically be chosen for you.
You should search to make sure you are not
logging a duplicate bug. This is especially important when logging
global bugs, because often the bug will affect screens in a variety of
different locations. Communication with your co-workers is essential so that
the job doesn't get done twice.